Santhosh covers topics including the creation of Distribution Maps and Length/Thickness Maps using Substance Painter and shows how to extensively use Modifiers to match your hair groom with reference images. The workflow demonstrated can also be applied even if you only intend to render a still of your character for your portfolio. The focus of this video tutorial is on creating facial hair for a character that will eventually be animated. Santhosh Koneru, a 3D Generalist, details all the basics as well as the essential tools required to generate realistic hair for your 3D characters.
This introductory workshop reveals everything you need to know to create hair for both animated characters and still renders using Ornatrix in Maya.